Editions
Softcover (Vintage) — Amazon
Hardcover (Knopf) — Amazon
Japan (Hayakawa) — Publisher
People’s Republic of China (China Renmin University Press) — Publisher
Taiwan (CTW Culture) — Books.com.tw | Amazon
 
Korea (Heureum) — Publisher
Wednesday
Oct212009

Monkeys in the uncanny valley

In The Pixar Touch, I looked at how Pixar avoids the dreaded "uncanny valley" in its films--the feeling of revulsion that observers feel when seeing an image in which a human appears realistic, but not quite perfectly realistic. 

Now two researchers have found that macaque monkeys experience the uncanny valley effect, too. Asif Ghazanfar and Shawn Steckenfinger of the psychology department at Princeton found that the monkeys had such reactions when looking at computer-generated images of not-quite-perfectly-realistic monkeys. The results suggest that the uncanny valley effect may have an evolutionary basis--but what is it?

From a summary of the research: 

In the experiments, the monkeys, which normally coo and smack their lips to engage each other, quickly avert their glances and are frightened when confronted by the close-to-real images. When asked to peer at the less close-to-real faces and real faces, however, they viewed them more often and for longer periods.

Despite the widespread acknowledgement of the uncanny valley as a valid phenomenon, there are no clear explanations for it, Ghazanfar said. One theory suggests that it is the outcome of a "disgust response" mechanism that allows humans to avoid disease. Another idea holds that the phenomenon is an indicator of humanity's highly evolved face processing abilities. Some have suggested the corpse-like appearance of some images elicits an innate fear of death. Still others have posited that the response illustrates what is perceived as a threat to human identity.

More here. (Via TAG Blog.) The published paper is here

Sunday
Oct112009

Toy Story 3's daycare idea (minor spoiler)

In Toy Story 3, after Andy leaves for college, Woody, Buzz, and the other toys find themselves at a daycare center, Sunnyside Daycare. There, they deal with boisterous children and a possibly villainous toy, Lots-o’-Huggin’ Bear (aka “Lotso”).

Interesting ideas that can’t be used in one Pixar film sometimes resurface in another. The daycare setting in Toy Story 3 is one of those. The very first treatment for the original Toy Story film ended with the toys finding a new life at a kindergarten. This kindergarten, apparently, was a much nicer place for toys than Sunnyside:

As the kids show up, they start playing with the toys and the air is singing with the toys’ joy. The other toys tell our four heroes how great it really is: It’s a kindergarten, you never get outgrown because every year there’s a new crop of kids, and the toys even get summers off! Tinny [the star of Tin Toy and the originally-envisioned star of Toy Story] and friends have really found their heaven, and their happy ending.
 
Monday
Oct052009

Ed Catmull on outsourcing

In response to Gary Pisano’s critique of outsourcing (specifically offshoring) on the Harvard Business Review blog, Ed Catmull calls attention to the losses inherent in moving the design process and the production process away from one another. He uses Pixar, naturally, to make the point that there’s huge value in having both under one roof:

Will a decline in the capabilities of U.S. high tech industries make it difficult for the country to develop and manufacture emerging hot products? From my point of view, the answer is clearly yes.

Between Pixar and Disney we have used a range of production strategies that span everything from complete in-house production to work entirely farmed out, with several mixed strategies in-between. I fully understand both the economic pressures that drive people to outsource work and, of course, the aspirational desires and talent of those doing the work.

Pixar makes its computer-animated films entirely at our studio in Emeryville, California, at what I believe is the highest standard in this industry. But we believe fairly strongly that there’s creativity in every step of our process and that the integration of all those steps – having everyone integrated together and co-located – is what allows us to make exceptional movies. I don’t think we could get to that level of quality if we separated the physical making of the film from the creation of the ideas. If we did, we would not make the same film.

When companies are driven to outsource for economic reasons, there is a disconnect between the creators and makers of products. There is a further disconnect between marketing and the creators. This curious disconnect disproportionately devalues the making and manufacturing of products. I believe that a stronger connection between creators and production leads to much better products.

This also seems to extend into education where shop, art and craftsman-like programs are disappearing in favor of programs to prepare people for the ‘information age.’ Again, this devalues the breadth of activities that make for a healthy society.

Thursday
Oct012009

NYRB

The current (Oct. 8) issue of the New York Review of Books has a nice write-up by Christian Caryl about The Pixar Touch and Pixar in general. 

Highly readable… I suspect, by the way, that the index of Price’s book is the only one I will ever read that includes entries on both Jennifer Lopez and Benoît Mandelbrot, the theoretician of fractals.

Oh, I don’t know. Aren’t Jennifer Lopez and Benoît Mandelbrot both famous for their geometry?

 

Wednesday
Sep302009

Walt Disney Family Museum

The Walt Disney Family Museum, devoted to Walt’s life and work, opens tomorrow. The museum is run by the Walt Disney Family Foundation, not the Walt Disney Co. (It’s located at the Presidio of San Francisco, itself a historic location, a major Army base converted in 1994 to a park.)

The exhibits include drawings that Disney made as a young man; early drawings of Mickey Mouse; a multiplane camera (a multi-story device used to create an appearance of three dimensions in Disney’s 2D animated films); the narrow-gauge train he installed at his home in Hollywood, which inspired his thinking about an amusement park and ultimately Disneyland; and an early model of Disneyland.

Timed-entry tickets are available at the museum’s web site. Also see this preview.