Softcover (Vintage) — Amazon
Audiobook (Tantor) — Amazon
Japan (Hayakawa) — Publisher
People’s Republic of China (China Renmin University Press) — Publisher
Taiwan (CTW Culture) — Books.com.tw | Amazon
Korea (Heureum) — Publisher

Halloween at Pixar

The spirit of H. P. Lovecraft comes to Pixar on Friday evening.


Pixar > The Social Network? 

Somebody in Hollywood needs to make a movie about Pixar’s founding à la ‘The Social Network’. Base it on ‘The Pixar Touch’. Done right, the difficult early years would play out fabulously on screen.

Mike Bastoli, The Pixar Blog

I would say the story isn’t dramatic enough for a movie (but I said the same thing about the Facebook story) :P


As for myself, I’m embarrassed to say I haven’t seen The Social Network yet, thanks to a time-consuming house move. I’m glad that the film’s success presumably validates for Hollywood that there’s an audience for well-told startup stories. The genre has been fallow for too long; off the top of my head, the last one I can think of before The Social Network was Francis Ford Coppola’s Tucker: The Man and His Dream back in 1988.

On the other hand, I’m mildly concerned that the film’s portrayal of Mark Zuckerberg, from everything I’ve heard about it, might make other company founders more reluctant to cooperate with authors. We shall see.


John Sculley on Steve Jobs

Leander Kahney has a terrific interview with John Sculley, Steve Jobs’s partner-turned-nemesis at Apple Computer in the early and mid 1980’s. A very conciliatory Sculley talks about Jobs as design fanatic, business strategist, and teacher.

If you go back to the Apple II, Steve was the first one to put a computer into a plastic case, which was called ABS plastic in those days, and actually put the keyboard into the computer. It seems like a pretty simple idea today, looking back at it, but even at the time when he created the first Apple II, in 1977 — that was the beginning of the Jobs methodology.

* * *

The Mac team they were all in one building and they eventually got to one hundred people. Steve had a rule that there could never be more than one hundred people on the Mac team. So if you wanted to add someone you had to take someone out. And the thinking was a typical Steve Jobs observation: “I can’t remember more than a hundred first names so I only want to be around people that I know personally. So if it gets bigger than a hundred people, it will force us to go to a different organization structure where I can’t work that way. The way I like to work is where I touch everything.” Through the whole time I knew him at Apple that’s exactly how he ran his division.

* * *

Great advertising comes from great clients. The best creative people want to work for the best clients. If you are a client who doesn’t appreciate great work, or a client who won’t take risks and try new stuff, or a client who can’t get excited about the creative, then you’re the wrong kind of client.

Most big companies delegate it way down in the organization. The CEO rarely knows anything about the advertising except when it’s presented, when it’s all done. That’s not how we did it at Pepsi, not how we did it at Apple, and I’m sure it’s not how Steve does it now. He [was] always adamantly involved in the advertising, the design and everything.

 Full interview here.


How not to get a job at Pixar

Growing list: How not to get a Pixar job: 1) Picket the place 2) Cold-call spam the phone or email system 3) Facebook ad.

From Pixar layout artist Craig Good


Links for Pixar Touch readers

I’ve belatedly added a links page. It’s somewhat minimal for the moment, but I hope better than nothing.